


"Our apologies for the slight shift in the date but the game requires a few extra weeks of testing and polish to make it as good as can be.

What was originally scheduled for a January 27 release date has now been delayed to March 24, series creator Rockstar Games has said in a post on its site. And now it looks like PC gamers will have to wait a bit longer. To further the agony the the PlayStation 4 and Xbox One versions were out in November of last year. But it's that INHERENT potential for threading that's the key factor here, I expect, not that the VK driver itself is somehow just "much better code".It's been a point of contention for many a PC gamer that the latest in Rockstar's open world series, Grand Theft Auto V (GTA V) is yet to hit their platform after releasing on the PlayStation 3 and Xbox 360 consoles in September 2013. Yes, it's simpler to write and doesn't have 20 years of cruft in it and etc etc, but the DX driver has had some very talented people working very hard on optimising it for decades now, especially for high-profile games like GTA V. My guess is what you're seeing is just a side-effect of being able to split some of the work to a different thread, not the Vulkan driver being massively more performant than the DX one. After all, you're using different hardware in the first place, so while the nvidia driver is nearly always head on that front too, it doesn't matter: it's comparing apples to oranges. Of course this it could be because I have an AMD GPU (RX 570) which from what I've heard the OpenGL and DirectX driver for Windows might not be as good as Nvidia's, but the Vulkan one looks like it is.While there's no question that the AMD GL/DX drivers aren't on par with nvidia's, that position is predominantly a matter of the crashing the whole machine, and not working CORRECTLY, not the performance delta.
